Fact Sheet
Hojo Studio
Sydney, Australia
Available NOW on Steam for Mac + PC
$9.95
Out Now on Nintendo Switch
$12.99
Out Now on iPhone + iPad
$4.99
Coming to Android late 2024
www.godfeathergame.com
Accolades & Showcases
Description
Players take on the role of an associate in the pigeon underworld, tasked with taking back “the old neighborhood” - territory lost to their enemies, both human and bird alike.
The game’s “swoop & poop” gameplay takes place across a series of procedurally generated levels, each featuring a set of targets that need to be “dealt with” pigeon-style to achieve victory, before encountering a deadly area boss.
As the player progresses further, their legend increases among the pigeon underworld - could they be the next Godfeather?
Features
Fast-paced “swoop & poop” gameplay - unleash terror on your enemies from aboveDynamic procedurally generated levels split across three brutal neighborhoods, each filled with unique targets and hazards: The Suburbs (available in demo), The Boidwalk and The Town.Hot Pursuit - The enemy has spies everywhere. Get spotted by a cockatoo lookout and they’ll call the APD (Anti-Pigeon Drone) to capture you. You have seconds to find a tree or dumpster to hide in, or you’re busted.Earn Crumb & Golden Twigs to survive - In between runs, players can visit The Roost to fit out their pigeon with the very latest in boid technology - upgrading their abilities and equipping useful items to increase their chance of surviving a little longer each time.These streets are dangerous - Drones aren’t the only thing a pigeon has to worry about - cats stalk the rooftops, Lawn Karens have garden hoses trained at the sky and deadly owls are just waiting to swoop you at sunset.Epic Boss Encounters - Each neighborhood is guarded by a savage boss the pigeon must defeat before proceeding. Each requiring cunning, lightspeed precision and poop.
About
Hojo Studio was formed in 2013 by Rick Salter and Jola Szymanska, two designers from Sydney, Australia. In 2022, Stephanie Salter joined as Executive Producer and Chief Operating Officer.
Our DNA lies in unique characters, wild ideas and original IP everyone can enjoy. Our creative process begins by imagining endearing, unique concepts we can shape entire worlds around. Our goal is to elicit what we call “the Hojo Smile”. A cheeky, adorable irreverence in our games that fans find memorable and instantly fall in love with. We build uniquely Australian games - charming and cheeky in equal measure.
Entirely self-funded in the early years, we have recently benefited from Screen Australia funding to build our latest game, The Godfeather: A Mafia Pigeon Saga. Hojo is a family orientated studio who value equity, collaboration and kindness. This is reflected in the team, the games we make and the partners we work with.
We passionately believe in the artform of games and their potential to build inclusive, fun experiences for families and friends. We believe art and entertainment can be the same thing. And should always have the courage not to take itself too seriously.
Trailer - All Platforms
Watch Trailer:
https://youtu.be/m_BeJb897Ug
Download Trailer in zip format
Trailer - IOS
Watch Trailer:
https://youtu.be/vnjv3If8LUE
Download Trailer in zip format
Trailer - SWITCH
Watch Trailer:
https://youtu.be/6yfyu1Y8_MM
Download Trailer in zip format
Key Art
Images
Download all screenshots as .zip
Logos
Credits
Stephanie Salter
Rick Salter + Jola Szymanska
Rick Salter
Jola Szymanska
Rick Salter
Jola Szymanska + Rick Salter
Rick Salter
Contact
rick@hojostudio.com.au
http://www.twitter.com/hojostudio
http://www.facebook.com/hojostudio
http://www.godfeathergame.com/